A few facts about high school swim meets:
- A meet is composed of twelve events.
- There are four competitive strokes: Freestyle, Backstroke,
Butterfly, and Breaststroke.
- A swimmer may enter a maximum of four events. If a swimmer
enters four events, two must be relay or 3 relay and 1 individual
event.
- The order of events is shown on the score sheet
- Each team may enter a maximum of three swimmers per event
and three relay per relay race, but only two of the relays may
score points.
- Two people generally officiate a meet. The starter starts
the races and watches half of the pool for stroke and turn infractions.
The Referee calls the swimmers to the starting platforms and
checks for infractions in the other half of the pool.
Basic Rules for Relays:
In relay races, competitors must have contact with the starting
platform when the preceding swimmer finishes his part of the race.
If any swimmer leaves before the previous swimmer touches, the
relay is disqualified and scores no points.
In the 200 Medley Relay, four swimmers each swim two pool lengths
with splits of backstroke, breaststroke, butterfly, and freestyle,
in that order.
Basic Rules for Each Stroke:
Freestyle - Swimmers in these events are allowed to
swim any stroke, although nearly everyone will swim the crawl
stroke the entire distance. The crawl is easily recognized by the
"overhand" stroke. Because of their shorter distance,
turning to breathe often becomes a factor in the sprint events (50
to 75 yards), and the swimmers will seldom slow down to catch a
breath. However, oxygen balance is more important in the longer
events, and distance free stylers usually breathe every cycle.
200 Yard Individual Medley - This race challenges the
versatility of a swimmer by requiring them to swim 50 yards of
butterfly, back, breast, and freestyle, in that order.
Butterfly - This stroke is the most energy-consuming of
the four strokes. Both arms must be brought forward over the surface
of the water and thrust backward simultaneously. The leg kick
must be a downward thrust with the legs and feet together. The
use of a scissor or breaststroke kicking movement is not permitted.
Backstroke - During this stroke, the swimmer must swim
on his back until he approaches the wall for a turn. Once the
swimmer pushes off of the wall, he must return to his back. The
pennants hanging across the pool are designed to warn the
backstroker of an approaching turn.
Breaststroke - This stroke is the most difficult for swimmers
to learn. This stroke must be swam with at least some part of
the head above the surface of the water, except on starts and
turns where the swimmer is allowed one kick and one pull of the
arms underwater. All movements of the arms must be simultaneous
and in the same horizontal plane without alternating moving. The
hands be pushed forward together from the breast and brought back
simultaneously and symmetrically. The swimmer's breast and both
shoulders must be held in line with the surface of the water.
The leg kick must be squeezing action with no downward thrust
of the legs. All vertical and lateral movements of the legs must
be done together. The feet must turn outwards in the backward
movement.
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Turns - Turning is often the difference between winning
and losing the race, so watch the turns carefully! Generally, the
swimmers must touch the end of the pool when turning. In freestyle
events, some portion of the swimmer's body must contact the end
wall. Free stylers usually do a somersault in the water and push
off the wall with their feet. Backstrokers can touch with their
hands and then do a backward somersault off the wall, or may flip
to their stomachs before doing a freestyle flip turn. In
breaststroke and butterfly events, the swimmers must touch the
wall with both hands before executing the turn. The two-hand touch
at the turn and the finish must be simultaneous.
Starts - Every race begins with a starting signal given
by the starter. This is usually a gun shot or a horn signal. All
freestyle, breast stroke, and butterfly races begin with the swimmers
standing on the starting block and then diving into the pool.
The backstroke events begin with the swimmers in the water hanging
onto the bottom of the starting platform, Upon the command "Take
you mark!," each swimmer will assume his desired starting position.
When all swimmers are motionless, the starter fires the starting
signal.
The starter's job is to see that every competitor gets an equal
start. Any swimmer who leaves before the starting signal is charged
with a false start. If a swimmer commits a false start, that swimmer
is disqualified from the race. A swimmer may also be charged with
a false start for not being steady and motionless before the starting
signal or for being late to respond to the "Take your mark!" command.
A second firing of the starting signal alerts the swimmers to
stop the race following a false start, After the referee blows
the whistle for a start, all competitors and fans must remain
quiet.
Enjoying and Understanding Diving:
As is the case with any form of athletic competition, some basic
knowledge on the fundamentals of the sport will increase one's
pleasure while viewing the activity. This is especially true with
diving.
The job of the diver is to keep his feet and legs pressed together
while spinning and twisting at around 50 miles per hour. While
he is accomplishing this feat, he is also being judged on his
initiation into the dive as well as any deviation he makes from
the accepted form and position.
Along with flawless execution, he/she is expected to stand straight,
walk forcefully, and dive with determination. Since his entry
into the water is the last judges see of our contestant. It too
must be beyond reproach with little or no splash. About this time,
a whistle is blown by the Diving referee and all judges simultaneously
communicate their judgment of the dive to the Scoring Table via
their score cards. Each judge may award zero to ten points. The
judges' scores are added together and then multiplied by the "degree
of difficulty" of the dive. The degree of difficulty is a number
assigned to each dive. A low number is associated with an easy
dive and a high number is assigned to more difficult dive. When
the degree of difficulty is multiplied by the judges' scores,
the total score results. If there are five judges, the top and
low scores are not counted. Only three scores count per dive.
A diver must perform six dives with a required dive for all the
divers, and progressing to five more dives of his choice. There
are five categories of dive Front, Back, Reverse, Inward, and
Twisting which can be performed in one of four positions: Tuck,
Pike, Straight, and Free.
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